Nice to Meet You!

Chris Volpe

Partner / President

Chris is the co-founder of Multivarious Games, the leading game development company in Columbus, OH. He is also the President and Co-Founder of the Ohio Game Developer Association which strives to build a community of game development and turn Columbus into the Silicon Valley of Video Games. He is also the Director of Operations for Game-U, an educational company where industry professionals teach kids how to develop video games using industry software, STEM learning techniques and soft skill development.

Chris is enthusiastic about technology and innovation, and stays up to date on the latest industry trends in software and devices, in particular in the video game and healthcare spaces. He is driven to discover the best solutions possible to improve the lives of people. He has been involved in a variety of initiatives to promote and push health and wellness forward through innovative project development.

Wes Adams

Partner / Chief Design Officer

Wesley is a co-founder at Multivarious Games now located in the heart of Columbus, OH. His collaborative efforts with team projects is noted in his interactive design, 3D animation, and team process support.

As an organizer and advocate for the Central Ohio Gamedev Group, he dedicates efforts for COGG to voice game development awareness, support events, connect members to project opportunities, and helps to funnel resources to the community in all aspects of game development. Throughout the year, he advises on an annual game developer expo board called GDEX. As an instructor at Game-U, he continues to reverberate his enthusiasm to learn by instructing kids on how to make their very own games! Before working in the video-game industry, Wesley obtained a BFA in Animation from the Columbus College of Art and Design.

Games are not Wesley’s only passion—he also enjoys volunteering his time to a non-profit organization called the American Pie Party by “fighting cancer with Pie-In-The-Face humor.”

Tom Allenbaugh

Partner / Lead Programmer

Tom is the team’s lead programmer and technical designer. He received a B.S. in Computer Science & Engineering from The Ohio State University in 2014, and has been making games and other software projects since before 2011.

Well-versed in a variety of different languages, platforms and technologies, Tom approaches development with a creative enthusiasm and enjoys the ever-evolving nature of the craft. When working on external projects, Tom is capable of effectively wearing the hats of project manager and client point-of-contact. He strives to make understanding cutting edge technology accessible to all.

Laura Lee Cooper

Partner / Lead 3D Artist

Laura Lee is the lead 3D artist at Multivarious. She received a degree in Video Game Art and Animation from Columbus State Community College in 2015 after completing two years at the Columbus College of Art and Design prior. Referred to affectionately in the office as “one of the most type A people you will ever meet”, Laura Lee bridges the gap between visual aesthetics and technical implementation. She has working knowledge of several art and 3D programs, specializing in modeling, texturing, rigging and animation.

In addition to 3D art, Laura Lee is heavily involved in organizing the annual GDEX gaming expo. She began with GDEX in 2014, and since then has become the volunteer coordinator and one of the lead organizers of the expo.

In her spare time, Laura Lee enjoys cooking, horror movies, Dungeons and Dragons, and trance music.

Katie (@elentori)

Partner / Lead Artist

Katie (@elentori) is the Lead Concept artist at Multivarious Games and project lead for their upcoming game No Mercy. In her free time she streams on Twitch, bringing creatives together and helping the next generation of artists grow.

She works out of Columbus and lives with her cat Nyx, the harbinger of doom and destruction. Currently has more caffeine than blood in her system.

Twitter: @Elentori   Instagram: @Elentori

 

Cody Starcher

Partner / Producer

When he was in High School, Cody was going to be a Rockstar! But just to be safe, he needed a fallback plan, which was video games (because when you can’t get a job in an incredibly hard industry, your backup should be an equally hard industry!). While attending THE Ohio State University, Cody ran into Multivarious in a class he took on a whim. After their presentation on Game Development, he ran up to them with his name, number, and email hastily scrawled on a piece of paper. For some reason, they took him in.

Since then, Cody has become incredibly involved in community endeavors to increase visibility of gaming in Columbus, such as being a writer for Columbus Underground, as an Organizer of the Central Ohio Gamedev group, or COGG, and a lead organizer for the annual GDEX gaming expo. He’s currently the Producer of Multivarious’ next project No Mercy, as well as working on growing the community through the new Video Game Coworking Space, The Sandbox. When Cody isn’t working, he’s probably sleeping, playing D&D, or getting bit by his kitten, Cooper.

Alex Patton

Senior Programmer

Alex’s involvement with MVG began as a student in the Game Developer Track at Columbus State Community College. After graduating in 2012, he continued with his education at OSU and received a B.S. in Computer Science and Engineering by the end of 2014.

He assisted MVG in his spare time during school and while working in web development after graduation. In 2016, he decided to support MVG in a full-time capacity on their latest project.

Alex also enjoys gaming and playing soccer.

Shannon Frechen

3D/Technical Artist

Shannon Frechen is a 3d/technical artist. She received a B.F.A. in Art Therapy from Millikin University, Decatur, Illinois in 2000 with an emphasis in painting, and ceramics and an Associates Degree in video game art and animation from Columbus State Community College in 2015.

From as far back as she can remember, Shannon has been using her creativity and imagination to create tiny worlds populated with interesting people and creatures. Initially she used traditional mediums such as oil paint and ceramics for this purpose. Meanwhile, she was drawn to video games as a player. As soon as she came to the realization that these interests dovetailed perfectly in the field of video game art, Shannon dove into 3d computer modeling, rigging, animating, and various other forms of digital art, all of which she learned to implement in the Unity Game Engine. Now, she is absolutely thrilled to have found an ideal medium in which to craft those worlds and beings, and share them with other people.

And random Shannon fact: She has never wanted to be a fairytale princess, except that she thinks it would be nice having forest creatures follow her around.

Jon Gazda

Writing & Music

Jon got his start with MVG by using the skills he learned in the Music Composition program at Bowling Green State University to write music for the company’s fledgling project, Hatch-It. Along the way, the company noticed that more and more of its members were getting involved in Jon’s ongoing Dungeons and Dragons campaign, and Jon was asked to join the writing team for the company’s next big project, No Mercy. Since then, Jon has been involved in both Sound and Story design for the company, even if only on a part-time basis.

Jon enjoys riding his bike to work, exercising, and picking up new hobbies. Currently, he is working on learning piano, how to draw, breakdancing, and blogging. Jon works as a financial analyst at his day job, and doesn’t have a whole lot of free time. Apparently he’s okay with that.

Will Handford

Video Production & Voice Talent

Will helps out the Multivarious team through various video production and media creation aspects, as well as being MVG’s resident voice actor. He is a graduate from the Columbus College of Art and Design where he received a BFA in Animation in 2010. After graduation, he worked as a game artist for Avalinx/Sidebolt studios until 2014 before leaving that job and joining up with Multivarious Games.

Though a well-versed and experienced visual artist, Will’s true passion lies in his voice work. Having a performance background that spans over a decade, he lends his talents to MVG and others on projects ranging from cartoons, video games, podcasts, narration, and mods. When he’s not entrenched with the MVG crew, he can usually be found playing video games, playing and running D&D games, training in Krav Maga, and hanging out with his lovely wife Michelle…who also occasionally helps out MVG with her plushie making skills.

Bria Davis

Social Media Management & Writing

In college, Bria studied Communication and triple minored in Creative Writing, Pop Culture Studies, and Art. She spent her time at The Ohio State University like most college students, trying to figure out what to do with the rest of her life (and hopefully her degree). She accidentally stumbled upon MVG, which happened to hit all four parts of her degree and seemed fun. She demanded to be an intern immediately and successfully tricked the company into keeping her around long past her internship. 3 years later, she spends her time with the company running assorted social media accounts, writing copy, and boosting morale with her sparkling personality. She has also helped organize GDEX and design promotional material. Because of her background in writing, she works on the Story Team with Jon to tell the tale of No Mercy.

In her spare time, Bria can be found going out of her way to pet dogs, drawing, writing, scoping out new brunch places, winning at bar trivia, or making puns bad enough to get kicked out of the room. She also gave a TEDx Talk. It was pretty cool.