GDEX on our minds: The COGG September Meetup
On Saturday, September 2nd, the Multivarious office was a bit busier than usual. Around 50 people flocked to The Idea Foundry from far-flung corners of the state, all for the sake of the Central Ohio Gamedev Group’s September meetup.
The first order of business was (and is) GDEX. With less than a month until the expo begins, people interested in exhibiting their games are strongly encouraged to apply ASAP. Exhibitor spots are quickly filling up, and we don’t want you to miss the opportunity to show off what you’ve been working on!
As COGG members consulted with each other on game dev projects, snacked, and networked, I managed to find a moment to talk to Greg Wark—the man behind Dog at Work Games. According to Wark, GDEX was the catalyst for his current involvement in Ohio’s game dev community.
“If you’re just getting into games, you think of Call of Duty and these big blockbuster games. The games you play. You may not play very many small indie games, or you may only play the top of the top. You don’t realize that there are thousands of others that exist.” One of GDEX’s biggest strengths, he said, was that “you can actually talk to the human being who’s working on [a game].”
For Wark, GDEX was just the beginning. Once he found out about COGG, he began making the trip up to Columbus on a regular basis. “I live all the way down, just south of Dayton. It’s about an hour and a half trip to get up here. Even today, it was kind of a big to do. I needed to get ready for it. I had to get Twiggy in the car—” Twiggy, Wark’s beautiful Great Dane, perked up at the sound of her name. “It becomes a big to do, but it’s completely worth it.”
Wark is not planning to exhibit his current project—Hounds of Valor—at GDEX 2017, but he said that he’s looking forward to seeing what everyone else has been working on.
Thinking about making it down to GDEX 2017 yourself? Purchase expo passes, check out the current roster of speakers and exhibitors, and more at the official GDEX website.